Fun with noodles — this messy plate of colour was made to explore the new rope dynamics in Cinema 4D. Beyond a chance to explore the new dynamics engine, it was also a great way to play with a few materials.
Foam delight — this delicious image was produced with Cinema 4D and the Redshift renderer. The foam material was created with technique that combines geometry displacement with a very small noise pattern to produce the spongy texture.
Walking cubes — this simple scene brings rigid cubes to life with a special technique that allows them to “walk” on the floor. It was generated procedurally without the use of individual keyframes or manual animation.
Links & lollipops — these compositions were produced while exploring the new cloth simulation dynamics in Cinema 4D. This technique can produce object geometry that would be almost impossible to create manually.
Community churn — this basic demo is an exploration of hard body dynamics and other forces. Setting the scene with interesting motion typically happens before any work goes into lighting and materials.
Data stacks — this was an animated exercise to practice a complicated interplay of object positions and keyframes. Glossy materials reflect the busy environment in a scene that took far too long to render.
Glitch math — this image uses an equation plotted from a graphing calculator as a starting point. The glitched out limitations of the calculator software really help highlight the beauty in math expressions.
Sake, soup, or tea? — this charming 3D scene uses spline lathes to produce the object geometry and an array of techniques to generate speckled ceramic materials. Combined with dappled lighting, it almost passes for real life.